So you need a new body? We can do that for you.
If you’re going through a morph brokerage, you’ll say what you’re looking for, and the GM will tell you the three morphs they have in stock which are closest to what you requested. If you’re shelling out for a custom-constructed one, of course, you can get exactly what you want within the limits of what you can afford.
Then comes actually sleeving into it. The first check is a somatics test for Integration –
- Success with style, sleeving into a morph which lines up well with one or more of your aspects? It fits you like a skintight smart-fabric glove. Skip the Alienation test entirely: this morph is you. It may even fit better than the one you grew up in. You gain a free favorable aspect related to how your morph fits your identity, to tag once.
- Success with style means that it feels awesome, and you get a free favorable aspect to tag once, plus a bonus to your Alienation roll equal to any excess above the “style” margin.
- Success means that yes, it’s serviceable enough. You’ll be fully settled in within an hour or two.
- Failure means that the morph doesn’t quite click with you, and it’s going to take a while to work your Ego into it. This inflicts a ‘sticky’ negative aspect that follows you across scenes until used against you, and a penalty to your Alienation roll equal to the number of shifts by which you failed.
- Failure by 3 or more shifts (the exact opposite of succeeding with style) means that this morph weirds you out big time. It inflicts a negative aspect that persists until you resleeve, a penalty to your Alienation roll equal to the number of shifts by which you failed, and Lucidity stress equal to any excess beyond the “anti-style” margin (that is, Lucidity stress = [difficulty] – [your check result] – 3).
The second check is a will test for Alienation –
- Success with style grants a free favorable aspect related to how your morph fits your identity, to tag once.
- Success means that yes, good enough is good enough.
- Failure inflicts mental stress equal to the number of shifts by which you failed, and a ‘sticky’ negative aspect related to your new feelings of dysmorphia which lasts until used against you.
- Failure by 3 or more shifts inflicts Lucidity stress equal to the number of shifts by which you failed, and a negative aspect related to your feelings of dysmorphia which persists until you resleeve.
In summary? If you’re ever going to spend a Fate Point to influence a roll, the Integration test is where you want to do it.
Note that flexbots who are adding modules only need to make an Integration test, but have a few challenges specific to them.
-3: Familiar; character has extensively used the specific morph they’re sleeving into. ✝
-2: Clone of prior morph. ✝
-2: Character’s original morph type (what they were raised with). ✝
-2: Adaptability II.
-1: Adaptability I.
-1: Character has previously used this model before. ✝
+1: First time resleeving.
+1: Character is sleeving into a dissimilar morph (ex. Human to Neo-Chimpanzee). ✜
+1: Going from Biomorph to Synthmorph and vice-versa, or from a pod to non-pod and vice-versa. ✜
+1: Morph incorrectly gendered from character’s own gender identity, if any. (Yes, genderqueer & Winterist PCs have an advantage here.)
+1: Going from infomorph to physical or vice-versa. ✜
+1: Flexbots: Attaching a module which contains another ego (both must test).
+1: Flexbots: Attaching 4th – 6th modules.
+2: First time going from physically instantiated to infomorph or vice-versa.
+2: Character knows they are a fork and is unaccustomed to forking. (Alienation Test Only.)
+2: Sleeving into a morph which is relatively exotic to the Ego in question (ex. Octomorph to Human or Neo-Avian). ✜
+2: Flexbots: New module with swarm composition. ✜
+2: Flexbots: Attaching 7th+ modules. (Does not stack; only the greater # mod applies.)
✝ Only the greatest of these modifiers is applicable, should more than one apply.
✜ Basically, any situation where your Ego needs patching in order to interface with the morph. Only the greatest of these modifiers is applicable, should more than one apply.
This is a greater spread of difficulty values than in baseline EP. We’ll see how it works out in play.