Phases: See below.
Note: Some aspects can be filled in during the game, but try to have at least three at the start of play.
Skills: ([skills list])
Knowledge: (Academics, Languages, Interests, Hobbies, and so on.)
+3 points for (additional) specializations. These points can be spent during play.
Ego Stunts: ([stunt examples])
N. (1+ Refresh / each additional)
Stress ([stress mechanics])
Lucidity: Stress: [_], Consequences:
Muse Skills: (For all that their interface is highly customized, a muse’s skills tend to be fairly standard.)
+3: Profession (Psychology)
+2: Profession (Accounting), Software, Infosec
+1: Hardware (electronics), Alertness, +2 custom
• Phase one: Who you were early on.
• Phase two: The moment that crystallized you.
• Phase three: The Fall.
• Phases four & five: Crossing paths with other PCs.
(Note that this is a suggestion, and the order of #2-5 can be shuffled to fit your story if necessary.)
Afterward: make three cool aspects from all that stuff, which could include how you’re involved in someone else’s Phases rather than just your own.